
If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse. The most common causes of this issue are: Way way better than expected, after going to config < advanced and messing with the CPU clock overdrive i hover around 55 fps on 1.5 resolution.Your IP address has been temporarily blocked due to a large number of HTTP requests. With high computer specs, the game runs flawlessly, there are no frame drops or graphical issues whatsoever, as well as any crashes as reported in previous versions.ĭespite lower computer specs, the game runs flawlessly, there are no frame drops or graphical issues whatsoever, as well as any crashes as reported in previous versions. No sound or graphical issues whatsoever either. Haven't come across any crashes or freezing issues, including the alleged "Galdrar bug". It seems it doesn't matter which one used. The game crashes once in every ~10 uses of galdrar, has happened using Vigor, Bliss, and Valor. OP still starts in grayscale.Ĭompleted the entire game without a single freeze or crash. The galdr problem happened again Dolphin crashed after using Vigor. The opening cinematic's bug is still there. The item and staves bug was fixed, and Dolphin doesn't crash after using a Galdr (see below). Graphics get blurry when using staves or items. The blue flame in the opening is gray at first, but turns blue after a few seconds.Īudio sync issues have recently been fixed, runs perfectly. Best when set to PulseAudio, LLE on separate thread. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Playable, normal FPS, anisotropic filtering breaks character sprites. Stable FPS, cinematics run perfectly, AAx4 AFx16 DX11, HLE, OpenMP enabled - setting resolution past Native x1 breaks sprites and shows artifacts on them otherwise works fine. The biggest problem along the crashes is the sound. I didn't experience crashes at other moments. Good, purple lines around characters mouth go away with anisotropic filtering x1, game runs smoothly, but speed drops when there is a phase change, sometimes also crashes at that moment.
#Fire emblem radiant dawn rom emuparadise full#
Some minor speed problems (rarely runs at full speed). Mostly perfect, sometimes sound glitches. Good, purple lines around characters mouth won't go away, even with anisotropic This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Fire Emblem: Radiant Dawn since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly. This may also appear in the other backends if Force Texture Filtering is used. If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. The crash seems related to the number of characters or having certain unlocked, as a save with 68 characters unlocked does not crash in Dolphin, but after unlocking Renning, the crash does happen. For some users, setting the Emulated CPU Clock to **exactly** 6% before the time it would crash will work around it, usually during the cutscene.
When loading rebirth (1)'s mission, the game will sometimes crash. To fix, migrate controls to use separate physical controllers. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time.
Emulation Information Controller Map Overlapįire Emblem: Radiant Dawn is capable of using both GameCube controllers and Wii Remotes.